What you’ll learn
Design 3-dimensional logos, texts and animations, and incorporate them in your own page, application or game
Create and add 3-dimensional depth to any video html based game
Apply geometry skills while writing large, complex and structured programs
Be competent in one of the most sought after fields of expertise that clients and organizations are looking for
Maybe you have tried out the Three.js 3D Library but found it too difficult to figure out.
Become competent in one of the most sought after fields of expertise that clients and organizations are looking for!
If you have any experience in 3D programming, you probably found it quite difficult.
By the end of this course you will have a deeper understanding of the concepts relating to 3D graphical space, be able to add 3 dimensional depth to any html game, and will be able to create 3-dimensional logo’s, texts and animations, and incorporate them in a standard static html page. And that’s just the beginning.
What will you learn in this course?
You will learn how to develop and make your own 3 dimensional logos, texts and animations, and be able to incorporate them in a standard static html page or html game. This forms one of the most essential components of web applications.
What are the main topics covered in this course?
Sophisticated material on geometry
In addition, this course includes 10 coding challenges that will help you sharpen your newly acquired skills and understanding of the entire process and how it works.
Why enrolling in this course is the best decision you can make.
Many examples are included to make it even easier to learn and understand.
Ready to bring your ideas to life? Why not get started today?
Click the Signup button to sign up for the course!
Who this course is for:
- This is course is suitable for those with basic skills, who wish to become an expert in 3D programming
- Students who are comfortable with simple calculations in geometry
- Students who have knowledge in JS6 features, functions, variables and class definitions to expand their learning
- Setting up the Environment
- Working With Geometry
- Working With Materials
- User Interaction
- Adding Realism
- Final Challenge
- Extra Information – Source code, and other stuff