Learn Kotlin and Create Games Using the LibGdx Library
What you’ll learn
Learn how to create your own games
Understand how to write reusable code that can be reused in other games
Learn how to create your own tools for game development
Have learned the Kotlin language
Understand how to use many useful design patterns
Games developers are in huge demand, with many new and exciting opportunities becoming available to programmers who understand the technology.
Are you looking to become a games programmer, but don’t know where to start?
Maybe you are looking for a really comprehensive course on games development, but cannot decide which course to take.
Maybe you have some skills with LibGDX or another games framework, but want to create game using Kotlin
Whatever the reason, this course will teach you how to become a master games programming, using LIBGDX.
Keep in mind that LIBGDX is cross platform, meaning that you can then move games to other platforms
No previous experience is necessary. Goran Lochert, your course instructor is an expert games developer, who has worked on many games in many frameworks. He is also an official Oracle Java certified developer, and an official contributor to LIBGDX, the games framework used in this course to create games.
His skills and experiences with LibGDX are second to none.
As a result, you are learning from one of, if not the most experienced Java and Kotlin games developer on Udemy, meaning you can be assured that not only will you learn how to create your own games by following along in this course, but you will also learn the right way to create your game code.
The lack of proper programming techniques is one of the main reasons why games do not perform well, or end up really hard to maintain and update. In addition, learning the wrong way to design and create programming code, can actually harm your career, because employers expect games programmer to write professional code, following accepted industry standards. You will learn how to do that in this course.
A complete section on Kotlin is included. This will help you learn Kotlin fast, and to them be able to understand it as you go through the course.
Included, is well over fifteen hours of videos, making this one of the most comprehensive courses of it’s type. Goran has already released a Java version of this course which has over fifty hours of content, and the Kotlin course is being continually updated and will also be this length shortly.
Nothing is glossed over. Goran goes into detail with each and every aspect of games development through the course, so that you actually understand how things work, and can then apply this to your own games projects.
Although the emphasis is on Android in this course, because the course uses LibGDX, which is cross-platform, your games can be deployed to many platforms (PC for one).
Learning how to become a games developer, and how to code the right way, can be difficult. By the end of this course, you will be able to create your own games, and know how to structure and code your games, the way professional programmers do.
If you are ready to join the games industry as a games programmer, then it’s time to get busy learning!
Click the button to sign up for the course and get started today.
Who this course is for:
- Anyone wanting to learn how to write computer games using Kotlin and LibGDX
- Kotlin Intro
- LibGDX Intro
- Obstacle Avoid Game
- Asset Management
- Extra Information – Source code, and other stuff